How to Define Your Game’s Target Audience with User Personas ?

You’ve probably heard this before: “Build your player base before you launch your game!” Easier said than done, right? Where should you even begin, and how do you make this happen? Crafting your user personas is the key to this problem. With over 3.26 billion gamers expected by the end of 2024, knowing your audience is more important than ever.

However, not all of those gamers have the same taste, therefore your game will not appeal to everyone. You need to focus on gamers who are genuinely excited about your game. Today, we’ll look at how to define your target audience and design user personas that resonate with your game and are more likely to become dedicated players.

Define Your Game Before Defining Your Audience

Before building user personas, you must have a thorough understanding of your game. This is the first phase in the positioning process, laying the groundwork for determining who will be interested in your game.
When defining your game, look for the following info:

  • Consider the genre and specificities of your game: What are your game’s genre and mechanics? Is it designed for PC or mobile? Understanding your game’s particularities is key to targeting the right audience.
  • Learn from your competition: Research your competitors—both direct (games similar to yours) and indirect (games with related elements and genres, but big differences in either gameplay or specific mechanics). Research what your game has in common with them and define their players’ profiles to get a grasp of your own.
  • Identify your game’s strengths: Step into your players’ shoes and think about what will captivate and engage them. Is it the gameplay, the characters, the art style?

The more thoroughly you understand your game’s market, competition, and unique qualities, the easier it will be to define your target audience and connect with the right players.

At GameRebellion, our Game Market Analysis service helps you define your genre, analyze your competition, and identify your game’s unique strengths to ensure you’re targeting the right audience.

Pinpoint the type of players you need

For example, if your game is similar to Call of Duty: Modern Warfare III (2023), your target audience will likely be older, competitive players. These are fans of mature, online multiplayer first-person shooters (FPS) who enjoy intense, fast-paced gameplay.

User Personas Call of Duty
Call of Duty: Modern Warfare lll (2023) – Rated M for mature | Catered towards mature, online multiplayer first-person shooter (FPS) genre fans.

On the other hand, if your game is more like Banjo-Kazooie (1998), your audience will be broader. This includes younger players and families who enjoy whimsical, story-driven experiences in the action-adventure genre.

User Personas Banjo Kazooie
Banjo Kazooie (1998) – Rated E for everyone | Catered towards families and single-player fans of the action-adventure genre.

By defining these key aspects, you can accurately identify the players drawn to your game. This ensures your marketing efforts resonate with the right audience.

Analyze your target demographics

Analyzing your target demographics is essential to successfully marketing your game and reaching the right players. Start by using tools like review websites, social media analytics, and platforms like Statista to gather demographic information relevant to your game.

These resources provide insights into the typical characteristics of your potential players, helping you understand who they are and what they want.

Infographic used in user persona analysis
RPG gaming app audiences in select countries 2019, by gender – Published by J.Clement on April 30, 2021.

For example, see this graph on mobile RPG gaming audiences. We can see that in the United Kingdom, 63 percent of mobile RPG gamers were men. In contrast, South Korea had the highest share of female players, with 41 percent of the gaming audience being women.

This allows us to extrapolate that the market for RPG gaming apps is primarily male-dominated, with regional variations that could influence marketing strategies. with that knowledge, we will be able to target the correct market and players!

To further your research, you can look into forums and social media communities to get additional insights. By engaging with these groups, you can directly observe what players are excited about, what they desire in a game, and the challenges they face. And best of all, most of this information is free.

Participating in these discussions not only sharpens your understanding of your audience but also helps you start building relationships with future players.

Segmenting Your Audience

You likely have a rough idea of who your audience might be. At this stage, you’re making educated guesses about their needs and preferences. At Game Rebellion, we begin by segmenting target audiences into Primary and Secondary groups before diving into more detailed segmentation. This approach helps us create a clear, focused strategy right from the start.

The primary audience includes your core players—those most engaged with your game and likely to become loyal fans. This group should be the main focus of your marketing efforts, as they are crucial for building a dedicated community.

The secondary audience consists of those with a more casual interest or who are on the periphery of your core demographic. While they may not be as immediately engaged, they offer significant growth potential. By tailoring your messaging and engagement strategies to these distinct groups, you can better meet their needs and maximize your game’s reach and impact.

Challenge your assumptions about your players

Now, it’s time to challenge those assumptions. You might be convinced that your primary audience is teens, but your research could reveal something quite different.

Image from ESport.net.

Take Pokémon, for example. You might assume its primary audience is children and teenagers, given its colourful graphics and accessible gameplay.

However, research shows that most Pokémon players are in their twenties or thirties. These are fans who grew up with the franchise and are drawn to its strategic depth, such as competitive battling and global tournaments. If you only targeted teens, you’d miss the opportunity to connect with this loyal, older audience.

Structure Your Game’s User Personas

You know your game, you know your market, and your audience, now it’s time to organize your players’ types into clear and concise user personas.

A user persona is a simple visual tool which is a fictional representation of your target players —no need for long descriptions or complex character sheets.

User persona profile visual tool
User Persona Profile visual – Source: GameRebellion Game Market Analysis

A user persona is a snapshot of your ideal player. It captures details like age, gender, gaming preferences, motivations, challenges, and content habits. By understanding who your players are and what they seek, you can fine-tune your game. This makes it more engaging and irresistible to them.

For an accurate user persona, you need to define the following elements:

  • Age: Take key ages based on your research
  • Gender: Based on the gender distribution of your audience.
  • Location: Geographical regions (e.g., North America, Europe, Asia).
  • Gaming Habits and Preferences: Assess the frequency of play, preferred game genres, typical playtime, and gamer type (e.g., hardcore, casual).
  • Goals: Understand what drives your players—whether it’s completionism, narrative immersion, or other motivations.
  • Interests: Explore your players’ gaming-related interests (e.g., social play, farming, competitive gaming) to better cater to their preferences.
  • Online Engagement: Analyze how your players engage online—whether they are active on social media, content creators, or more passive consumers.
  • Pain Points: Identify challenges your players face (e.g., gameplay difficulty, graphics, mechanics) and how they respond to these issues.

For more information on gaming habits, we have an entire blog article that covers an in-depth analysis of gamer behaviour.

Reaching your Players

We’ve only just scratched the surface of reaching your target audience. With the tools and strategies we’ve seen today, you’re well on your way to identifying your game’s ideal players.
Let’s recap:

  • Understand Your Game: Define your game’s genre, mechanics, and unique strengths to set the foundation for identifying your audience.
  • Analyze Demographics: Use tools and research to gather demographic data that aligns with your game’s characteristics, helping you pinpoint your ideal players.
  • Create and Refine User Personas: Develop detailed user personas to clearly understand your players’ behaviours, motivations, and preferences, guiding your marketing strategy.

By defining your target audience and crafting detailed user personas, you’ll create the first steps of a focused marketing strategy and ensure your game gets the recognition it deserves!

So, what’s next? From identifying your market to analyzing your target audience, we’ve got you covered! You’ve had a sneak peek at what our Game Market Analysis offers with our personalized user-personas profiles, and GameRebellion is here to provide everything you need to craft the most effective game marketing strategy.

Indie Games Steal the Spotlight at Comiccon Montreal

Comiccon is like Christmas morning for indie developers, offering a massive opportunity to interact directly with consumers in B2C marketing. Imagine a playground full of excited kids already entertained by various activities—this is the vibrant atmosphere that Comiccon Montreal provides for indie game developers.

Building a reputation as a new player in the market can be challenging, but indie games have seen growing popularity and positive reviews. Platforms like Steam have made it easier for independent developers to apply and publish their games. Indie titles are prominently featured on homepages and in their categories, making them easily accessible to gamers.

In 2020, Steam announced that 50% of its 50,000+ game library comprised indie games from small studios with fewer than 20 members. By 2022, that number increased by another 8%, highlighting the rising trend and success of indie games.

Comiccon: A Golden Opportunity for Indie Game Developers

This past weekend, I had the privilege of attending Comiccon Montreal, which turned out to be the largest Comiccon yet, with over 60,000 attendees. The event showcased more than 20 upcoming indie titles, significantly more than last year, confirming the growing number of independent game studios.

Navigating the convention was a challenge. It took me over four hours to move from the main shop exhibit on Floor 2 to the Indie Zone, hidden behind the main shops. The Indie Zone featured a large space where indie developers hosted board game tournaments, playtests, contests, and demos.

The Indie Zone was a much-needed escape after feeling overwhelmed by the crowded main exhibit. Despite being of average height, the sheer volume of people was overwhelming. However, discovering the Indie Zone felt like a breath of fresh air, with the cool air conditioning providing relief.

Although the long lines meant I couldn’t try all the games, the Indie Zone’s popularity spoke volumes about the quality and appeal of indie games in a crowded market. Comiccon Montreal truly highlighted the thriving indie game scene and its growing influence in the gaming industry.

Indie Zone Showcases Passionate Developers and Inspiring Games

ComicCon 2023 Montreal – – 📸: Kelsy “SuperGirlKels” Medeiros – Content and Communications Specialist at GameAddik.

However, independent games have received better reviews than AAA titles, as seen with It Takes Two, which won Game of the Year in 2021 with ratings ranging from 88% to 100%. Indie developers have been gaining popularity due to their advantages in the gaming market.

On the other hand, from my perspective, as a person passionate about games and competing in many tournaments, bigger studios are putting out quick content with no expected quality due to budget and franchise pressures. Creating large game experiences is also increasing, and games are becoming more expensive for consumers.

Now, back to Christmas morning in Montreal Comiccon. Parents expect cheap, fun experiences for their kids to remember. Indie games provide that experience for them and for gamers looking for fresh and more affordable solutions.

Developers in this growing niche market don’t have to release their product until it’s ready, and communication between each developer is clear and easier. Although the game may take longer to create, the results are usually beautiful and meaningful. So, let’s talk about the games I played there, shall we?

1. Venture to the Ville

The first example comes from the first game I played at Montreal Comiccon, Venture to the Ville, which has been in production since 2019. It presented a demo focused on seeking feedback for improvement. Venture to the Ville was the first game that caught my attention. I’m a big fan of 2D visuals, whether sprite-animated or 3D graphics.

Venture to the Ville stood out to me due to its unique attitude and art direction. It reminded me of Alice in Wonderland from 2010, as it had a creepy vibe while remaining true to the world’s persona. In Venture to the Ville, you explore a 2.5D metroidvania with 3D depth exploration. It’s like Metroid and Zelda had a baby, resulting in an incredible game.

You start the game with the main character waking up from what seems to be an experiment that was done on you. Your arm is blackened by the monstrous entity that you now find yourself in “The Vile.” But wait, you’ve got some pretty cool tricks with this new arm. Using it, you can begin your adventure and protect yourself from approaching monsters and enemies while planning your escape from wherever you are.

An enjoyable gameplay and experience

The lighting and ambiance are stunning. Each NPC (Non-Playable Character) is full of life and has a unique personality and voice. What makes Venture to Ville stand out is its exploration system.

In most Metroidvanias, maps are available to mark when exploring. But not here. In this crazy town, you use the foreground and background as your map. The visuals are clean and show the depth of the entire world to explore.

If you get stuck somewhere, chances are you need to retrace your steps by looking in the background or foreground to see how to advance. It’s such a great idea, something that, as someone with a horrible sense of direction, I never thought I would enjoy so much. I never felt too lost as I could backtrack quite easily while remembering where I’d been based on the enemies I already defeated.

The final boss of the demo was a great test of the skills I learned over the 15-minute demo. I died twice in the boss alone but never felt frustrated with the experience. I learned habits and tracked my gameplay through experience to use against the final boss. It was such a pleasure to enjoy!

However, I must mention that the game is not nearly finished. Venture to Ville aims for a 2024 release on Steam and console. The team said they still had a lot of work to do and appreciated the feedback the players brought them at the event.

Overall, I added the game to my wishlist on Steam and followed the studio for updates. It’s a game with massive potential, and I can’t wait to see the final product! Just a short video about this beautiful piece!

2. Spiral

Right next to Venture to Ville, I had the opportunity to try out Spiral, a game made by a team of fewer than 10 people. Developed by Folklore Games and SpaceJazz, Spiral has been generating buzz in the gaming community for some time now.

After playing its 15-minute demo, I was left in tears and worry, finally understanding why the game had been causing such a stir. Spiral’s impact is remarkable through its symbolic imagery and storytelling. The lighting, camera effects, and music tone contribute to the demo’s anxious atmosphere.

Spiral is a third-person narrative title that tells the story of Bernard, an old man who is fatally ill and wants to say goodbye to his remaining memories before his mind fades away. Your goal is to help Bernard remember his past life before he reaches the end.

Different interactions trigger new memories or loss of memory, leading to the end of the demo. It makes me wonder if the final game will have multiple endings depending on the memories you find before the end of the story.

The title made me very emotional, and I appreciated the care the developers took in crafting the personal story. A lot of time, effort, and research went into replicating this experience of living with brain diseases.

Although there is no release date yet, this game will surely blow people away (myself included). I look forward to playing this game with the lights turned off, on a large screen with loudspeakers, so I can feel every little bit of emotion that Bernard feels and show my utmost respect to the character.

3. Checkmate Showdown

Okay, so. I played Checkmate Showdown, a game that mixes chess and fighting genres, during a tournament in Montreal. Created by BadRez Games and published by ManaVoid Entertainment, this game is unique and got me hooked immediately.

For once, algebra class came in clutch. As someone who isn’t the biggest fan of linear fighting games, chess, or puzzle titles, two negatives truly do make a positive. It starts as a regular chess game, but when a piece is about to be taken, a 2D fighter breaks out. Each chess piece has its unique move set and feel, so mastering each is key to victory.

Checkmate Showdown is designed for chess masters and fighting game experts so everyone can have a satisfying experience. It controls smoothly, and every piece on the board presents a unique move set, weight and feel.

Personally, the character I connected with was Knight with his fast and furious combo game. Although the release date has not yet been announced, Montreal Comiccon developers said they plan to launch the game later this year on Steam.

4. Goons: Legends & Mayhem

I have seen many indie titles at Montreal Comiccon, but none have elicited laughs as loud as those from the Goons: Legends & Mayhem booth. It is the Canadian video game we have always wanted: hockey but with frantic blends of Mario Party and Super Smash Bros. The game is fully online and cross-playable across Steam, Nintendo Switch, Xbox, and PlayStation.

It is visually stunning, with bright and vibrant colours that emphasize each character’s unique personality. You play as a team of two, with an automatic cardboard goalie following the puck’s movement, making scoring incredibly difficult.

The trick is to use teamwork alongside items and unique powers that each character and player earn throughout the game. It is a sports title you have never seen before, and the only way to truly understand it is to experience it firsthand. The game has been in production for more than six years, but the hard work is finally paying off. It will be released later this year.

ComicCon 2023 Montreal – – 📸: Kelsy “SuperGirlKels” Medeiros – Content and Communications Specialist at GameAddik.

Experience the Heart of Comiccon: Indie Zone

Comiccon’s Indie Zone was the best part of the event’s experience. It was so refreshing to interact with each developer who was willing to show such passion for their project while being able to play the game through their eyes, which inspired me.

I got to understand some of their personal stories surrounding budgeting and the development process of their game while just trying to get the name of their project out to all the gamers out there, even with such low budgets on their hands.

So, they focus on the tools they can access through their team’s skills. Indie games range from as low as $5 to an average of around $40. This is such an approachable price for consumers. It helps even more when the gamer feels they earned such quality in gameplay for such a price. “Three’s a crowd,” as they say. Smaller teams have more impact on the development of the game.

Every gamer waiting hours to try these games walked out with huge smiles. It’s an experience you see after a good concert by your favourite artist. You will remember it forever and look forward to it when they return to your hometown.

I have to say, Christmas in July was pretty awesome for developers this year!

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